As such, teams have the ability to achieve victory in multiple ways, such as exhausting the enemy's ability to fight or by completing all of their tactical objectives. A team that fails at defending too many of its strategic objectives will begin to lose tickets rapidly, starting at a loss of one per minute and capping out at a maximum of ten per minute. A match ends once a team's ticket pool has been reduced to zero. The loss of strategic locations, destruction of forward operating bases or vehicles and soldier deaths all remove tickets from a team's pool. To facilitate maneuver warfare, squad leaders can construct forward operating bases around the map, which provide a team-wide location for soldiers to respawn and must be kept supplied by a logistics network.īoth teams are kept in check by the "ticket" system, which simulates combat effectiveness. The two teams, utilizing vehicle and infantry warfare, compete over various objectives, such as strategic locations to hold or weapon caches to destroy. Matches take place on extremely large realistic battlefields up to 36 km 2 (14 sq mi) in size, facilitating the use of a wide variety of vehicles such as main battle tanks, armored personnel carriers, transport trucks, and helicopters. Squad borrows many of its gameplay aspects from its predecessor, Project Reality, with its game modes placing heavy emphasis on team coordination. Any squad leader can additionally nominate himself for the position of commander, who, once voted into position, can coordinate his team's battle plan and call in additional support such as UAV recon and artillery. A squad of players is led by a squad leader, who can communicate with other allied squad leaders and construct structures such as forward operating bases and defensive emplacements. Players in squads select from various soldier classes which play distinct roles in combat, such as suppressive fire from an automatic rifleman, anti-tank support from a MANPATS gunner, or medical support from a combat medic. A match is played between two belligerent teams, with each team being made up of squads that cap at nine players. Squad is a tactical shooter based around squad gameplay designed to encourage teamwork and communication. Squad became available on Steam Early Access in December 2015, and was officially released on Steam in September 2020. The game depicts realistic modern warfare between military and paramilitary factions in large and expansive battlefields. It is a spiritual successor to the Project Reality modification for Battlefield 2. Squad is a realism-based military tactical first-person shooter video game developed and published by Canadian indie developer Offworld Industries exclusively through the Steam distribution platform.
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